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Visual Design Pipeline

@ aquarius-wing502026.7.10visual-pipeline

A back-half product-design pipeline: given "user scenario + what to display" as input, drive it to a high-fidelity chosen version.

FeaturedVisual Design

Basic info

Name
Visual Design Pipeline
Description
当用户要设计一个页面 (UI/视觉/产品层, 不是只写代码) 或修改已有视觉设计时, 驱动三段流水线 (显示信息 → 显示框架 → 风格+实践), 每页独立, 先文档后 HTML. 输入 = "已知用户场景 + 已知要显示什么", 输出 = 高保真选定版. 不用于: 文案小改 / 单 bug 代码修复 / 纯后端.

visual-pipeline

A back-half product-design pipeline: given "user scenario + what to display" as input, drive it to a high-fidelity chosen version.

The unit is a page. One page runs the pipeline once. Three stages in strict order: display info → skeleton → style + practice. Every stage writes docs before HTML, no stage-skipping, and every change goes through a routing decision.

Code implementation and everything after it are out of scope.

When to use it

  • The user says "design / build / change page X" and the ask is on the visual / product layer
  • Input has already converged to "user scenario + what to display", now waiting to be turned into pixels
  • One page one run, multiple pages multiple runs, each page judges its own style

Not for: pure copy tweaks / single-bug code fixes / pure backend work / requirement-discovery stage where the ask is still unclear.

Comparison with similar skills

Drafted by tranfu-publish, signed off by the author. Helps a reader decide horizontally which one to install, or jump to a better-fit sibling.

Inside the company library

  • ui-ux-pro-max — a UI/UX material library (67 styles / 96 palettes / 57 font pairings); this skill differs: it's a material library called inside the "style stage"; this skill is process discipline, governing stage order and change routing
  • claude-design-system — a mirror of Anthropic's internal design-tool system prompt (a reference for HTML artifacts); this skill differs: it's a prompt reference, whereas this skill is an executable pipeline that enforces non-skippable stages

Outside world

  • claude-wireframe-skill — one-shot output of five B&W wireframes plus parallel color variants; this skill differs: that one is "many parallel options", this one is "single page in depth with reversible changes"
  • claude-design-skill — a replica of the Claude.ai internal prompt, produces HTML artifacts (decks / landing / animation); this skill differs: that one covers a wide range (including slides and posters), this one is scoped to page design with a mandatory three-stage order

Unique value of this skill

  • Mandatory stages, docs before HTML, so visual decisions leave a traceable paper trail
  • Any change is routed to its owning stage first, preventing the historical blocker from coming back
  • Each page has its own style stage, protecting per-page choices from being flattened by a project-wide tone

Tips for using it

Drafted by the author. Helps a reader get started vertically.

Material lessons

  • We tried "one-shot pile of HTML, let the user pick" — decisions had no docs, no way to roll back, and round two fell apart
  • We tried "one style fits all pages" — special per-page scenarios got flattened, and after a few user rejections there was no anchor left
  • First confirm the page output directory with the caller (e.g. web-goal-docs/<page>/)
  • Run all three stages on the first page to set a baseline; later pages can reference "inherited from the project shared design language"
  • When the user says "wrong", route first, then edit — don't jump straight into the HTML; this is the core discipline

Known limits

  • Doesn't make requirement-layer decisions (user scenario, field priority) — inputs must be locked upstream
  • Doesn't emit code; 03-selected.html is the ground truth, decisions made at code layer can't roll back into the style stage
  • Everything is in Chinese, artifacts forbid short labels like S1/P0/R1 (may not match the conventions of an English-first project)

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